NRL Fantasy is a game littered with terms and abbreviations. To help you understand your NPR’s and CS9 and PPM’s we’ve produced this little guide.


138k – This is the starting price for a new player. Occasionally, coaches will refer to a position they haven’t yet filled as being a 138k. Basically, some rookie cash cow they haven’t found yet.

Auto-Emergency (AE) – If you have a player in your 17 (13 on field and 4 reserves) who doesn’t take the field for his club (this includes staying on the bench for the whole game), you get an AE to cover that player’s position. The AE is the lowest scoring player (greater than 0) who you have in your remaining NPRs. Also, you only get one! 

Break Even (BE) – The approximate score required for a player to hold his value. If he scores less, his value will drop. More, and it increases. Approximate BEs are kindly provided by RFS.

Byes – Because the NRL insists on putting State of Origin over many weeks in the middle of the season, the competition has a period where some clubs have a bye. Every club gets two byes over this period, during which time your players in those clubs will not score you points. For H2H teams, this isn’t a big problem, as most of these rounds are also H2H byes. For Overall players, this period is the most important part of the season. You will need to work hard to keep 17 players on the field over this time to keep the points rolling in. On top of the byes, State of Origin will make certain Fantasy guns unavailable. It’s the toughest part of the season, requiring spreadsheets, post-it notes and a lot of alcohol. But, it’s also the most exciting time of the season.

Captain (C or Cap) – Your captain scores double points. Choose him wisely. If you need to make up ground you can take the high-risk winger playing against a weak club, and then watch him get rested by the coach when his club builds up a big lead… 

Cash Cow – a player who starts very cheap and increases in price over the course of the season. Cash cows are normally players you wouldn’t run in your scoring 17 if you had a choice.

Dual Position Player (DPP) – A player who can be placed in two different positions. Common examples are players who can fill both CTR and WFB. This is useful for DPP trades. For example, you could trade a WFB out, bring one of your CTRs into WFB, and then purchase a new CTR. You can also do multiple DPP switches per trade. 

Ghost Cow – A cash cow with great potential who never plays. 

Gun – A non-stop fantasy point-scoring machine. Gun status is often argued about, but players like Cam Smith, Simon Mannering and Andrew Fifita are undeniable fantasy gods. Importantly, a gun in a position like WFB and CTR doesn’t need to average as much as a gun in a high point scoring position like HOK or 2RF to still be a gun. 

Head-to-head (H2H) – By getting 15 of your mates together you can play head to head matches over the season, with a final series at the end. The bye rounds are mostly unimportant, with personal match-ups and rivalry the source of the fun. There’s some super competitive leagues around by H2H is mostly entry level stuff.

Keeper – A player who is good enough to not trade out of your team by the end of the season. The definition of a Keeper is unique to every team, as the number of trades, available cash, and other problem positions may lower or raise standards of what you believe a keeper is. 

Loophole – Made available by the introduction of rolling lockout in 2013, the loophole (or, Captain’s Loophole) was a strategic manoeuvre to get two bites at the captain cherry. Unfortunately, because some people didn’t understand how to use it, it is lost in the past although a lesser version is still available. 

Mid-ranger – A player who’s not a cash cow and not a keeper. He’s scoring mid-30s and if you listen to your mate, he’s about to go huge. Normally your mate is wrong, as 70% of players are midrangers, and stay that way for their entire careers. But, you have to pick a few…so they better be the ones that turn into Keepers… 

Non-playing Reserve (NPR) – An NPR is a player who is in your 25, but not selected in your scoring 17. 

Nuffie (occasionally, 138k nuffie) – At the end of the season, coaches will trade out their cash cows to make cash for big upgrades. However, to avoid bringing in potentially shit AEs, they bring in basement price players who will never play. Maximum cash, minimum risk. In the injury crises of 2013, 2014 and 2015, this strategy left many teams with less than 17 players at the end of the season. 

Overall – Overall coaches are those that are aiming to accumulate as many points during the season. Initially, this is to win the major prize. Most overall coaches realize they cannot win the prize from very early on. But, this isn’t an excuse to give up. Your end of year rank is a badge of honour (or shame) that will give you cred in Renegades and will need to be beaten next season.

Points-per-minute (PPM) -The average scoring rate of a player, i.e. how many points they score per minute they are on the field. This is an important measure for NRL forwards who don’t all play 80 minutes. 

Reverse Trade – Before the first game of the round starts, you can trade and then reverse that trade. 

RFS - Renegades Fantasy Sports, the best place for NRL Fantasy information.

Rolling Lockout – Because Tuesday team lists tend to be a bit unreliable, NRL Fantasy gives you the opportunity to keep trading and adjusting your team through the round. As a player starts a game, they get locked in and you can’t change them.

Smokey or Point/Player of Difference (POD) – A player, who most other coaches haven’t selected, that may score well. This is a good strategy if you need to play catch-up. But remember, there is often a reason that most coaches haven’t selected that player. 

Team List Tuesday (TLT) – Every Tuesday, clubs will release their team lists, which will be posted up in Renegades. Take them with a grain of salt, they are just a guide. The NRL Fantasy website will also show which players are selected to play with green lights next to player names. These are based on Tuesday team lists, and may not reflect who actually takes the field. 

Trade Rage – Many coaches will follow a bad round by making rash, ill-considered trades in an attempt to improve their team. This will normally leave rookie coaches with no trades well before the finals. Patience is the most important skill in NRL Fantasy.

Vice-Captain (VC) – If your captain fails to take the field for his club, your VC scores double.


Fantasy players also love abbreviating player names. This is part laziness and part convenience because it is tiring writing out Roger Tuivasa-Sheck on a smartphone when you could just write RTS. If a player has a nickname we’ll probably use it, we are after all the coach of a team and have some familiarity with these guys so of course we use nicknames


Some common player abbreviations 

DCE – Daly Cherry Evans

CS9 – Cameron Smith

RF9 – Robbie Farah

PG13 – Paul Gallen

JWH – Jared Waerea-Hargreaves

RTS – Roger Tuivasa-Sheck

SKD – Shaun Kenny Dowall

SBW (SBW OMG, $BW, Money Bill) – Sonny Bill Williams

DWZ – Dallin Watene Zelezniak

JDB – Jack de Belin

JT – Jonathan Thurston

SST or Tauks - Sio Siua Taukeiaho

JFH – James Fisher Harris

RCG – Reagan Campbell-Gillard

MCK or The Myth – Michael Chee Kam – The Myth refers to when MCK was a highly touted preseason rookie back in 2013 but turned into a ghost cow and never played.