Every Friday afternoon, you need to set your lineup. Assuming you have already made your trades, this involves selecting your starting 13, 4 reserves, a captain and a vice captain. This may seem straight forward, but it isn’t. These are the things you need to remember.
First, do some research. Tuesday Team Lists will be out of date, so don’t trust them.
Your Captain choice should be easy, the highest averaging player in your team. Thanks to the power of the stupid majority, you don’t have to worry about the Captain’s Loophole. But, remember that your captain will be locked in, so if he is any chance of a late withdrawal, it may be worth captaining another player to avoid a shitty AE.
Now, who should be in your starting 13? This may seem obvious; your best players in each position! But, it’s not that simple. First, it is important to note that it makes no difference to your score if a player in in the starting 13, or one of the 4 reserves. So, it is more sensible to set your line up to maximise flexibility.
For example, put players on the bench who play last in the round. This way, they are available to switch onto the field if a player is a late withdrawal, and the reserve can be switched if needed. If your player is locked onto the field (because the reserves in that position have all played) he cannot be taken off the field if needed.
Also, take advantage of rolling lockout to protect yourself against injury prone players. Put them on the bench if they play late in the round. For the same reasons as above, this will enable you to switch a reserve if they are a late withdrawal.
H2H: Look at your opposition’s team and set a team to suit the matchup. If you can see you will need to make up ground, run PODs and a risky captain.
- The Defensive Centre